hoogldock.blogg.se

Wizard 101 strange charmas
Wizard 101 strange charmas













wizard 101 strange charmas

For players over 18, there's a much less censored version, only available if you are confirmed to be 18 or older, with an active membership and a valid credit card on file. There's a "menu chat" system for players under 13, and more traditional (but still highly restricted) text-based chat for players over 13.

  • This is subverted in that the Wizard can talk.
  • Silent Protagonist: The only sounds you hear your wizard make are the "hurt" sounds that you make when you take damage in a fight.
  • Some summon spells, like Storm Shark, also have shades of Making a Splash.
  • Shock and Awe: If your chosen school is Storm.
  • Sand Blaster: Plenty of balance spells involve deserts or sand.
  • Powerful, but Inaccurate: Storm and Fire spells have poor accuracy (70% and 75%, respectively), but are the most powerful.
  • In a more literal example, the Immolate spell involves burning yourself, dealing high fire damage to your opponent if you manage to survive.
  • Playing with Fire: If your chosen school is Fire.
  • You choose your wizard's first and last name from predetermined lists, which can lead to many wizards with the same name running around.

    wizard 101 strange charmas

    It's even the formal title of their class. The Minion Master: Myth wizards can summon a vast range of minions to assist them in battle, and the Monstrology activity lets you capture the essence of certain mobs to create summonable minion versions of them.Death wizards also have shades of this, but can only heal themselves (by extracting health from their opponents). The Medic: The Life school's playstyle revolves around healing.Even the Trope Namer is possible, though it's not as overused as you'd think. However, you can choose "(none)" on at least one of them.

    wizard 101 strange charmas

    Luke Nounverber: This trope is practically enforced, as players must choose parts of their character's names from a set of lists rather than inputting them directly.Life Drain: Death wizards specialize in these.Jack-of-All-Stats: Balance wizards, which makes sense as the lore states that they draw power from all the other schools.If you include side quests, nearly every NPC in the game has the Wizard to thank for solving their problems. The Hero: By the time you reach the endgame, you've saved the Spiral from destruction four times.Some of their advanced spells, particularly heals, are more comparable to pure White Magic. These schools all have relatively low accuracy and health (especially in the case of Storm), but high damage. The Myth school's Earthquake spell is also a literal example. Dishing Out Dirt: Sand-based magic fuels most of the Balance school's offensive spells.Storm wizards deal comparably high damage, but it's all combined into larger single hits. Damage Over Time: Fire magic, for the most part, operates on this mechanic, with high-damage hit spells spread out over multiple rounds.Crippling Overspecialization: Life wizards are exceptional healers, but have fun trying to deal any significant damage without high-tier gear, especially at early levels.Competitive Balance: Although each school has a different specialization, they're designed to be generally equal in terms of power.Casting a Shadow: Regardless of whatever school the wizard starts in, they will eventually learn Shadow magic.The Beautiful Elite: The game notes that Fire wizards tend to be very attractive.The Bard: The player can cast their spells with wands that look like harps, mandolins, guitars, and flutes.Badass Adorable: The player is seemingly just a kid, but still embarks on endless dangerous adventures without fear or hesitation.Attack of the 50-Foot Whatever: As the Divine Paradox, to fight an equally sized Aethyr Titan.One of their summon spells is literally an angry, top-hat-wearing Snowlem. An Ice Person: If your chosen school is Ice.11th-Hour Superpower: As the Divine Paradox, Scion of Grandfather Tree - you have 50,000 Health and mastery of all schools!.When creating a character, you choose between the Fire, Ice, Storm, Myth, Life, Death or Balance schools of magic, then spend the game advancing your knowledge of your chosen discipline while adventuring through the game's worlds. The Wizard is the protagonist and player character of the game.















    Wizard 101 strange charmas